In order to move the background image together with the guidlines, click on the hand button (in the menu under “background image” near the round button with the arrows) Use the horizontal line with the arrows to rotate the letters Use the small black triangle on the left bottom of your background image to resize On the left black menu under “background image”, click on the circle with the crossed four arrows resize it so it fits the preset character bounds (once you have gotten it to the correct size, do not resize it again), make sure to turn on the hanging line:.In the window just opened, select the file you just created> on the upper line, click on “open” On the bottom of the left menu select “Add” Three parallel lines on the right upper corner>import and export>import background image (or simply Ctrl+B) import as a background the graphics file you just created:.The following video shows the font creation process. I have used Birdfont in this demonstration, but you could also use the more advanced Font Forge. Now that you have a grayscale or binarized graphics file containing all your characters, you can convert them into a font. I will try to make a video with the procedure in Gimp ASAP, but I am not so used to that software yet. save as png file (do not overwrite your original psd file!)Ī video of the procedure in Photoshop is available here.arrange all the characters into some usable order.delete the layers containing the scroll images.repeat steps 2–4 for every character (save your work often!).make guiding marks for the hanging line (I usually see these better in the color image).use the magic wand tool on the grayscale image to select the character.load multiple images into the program as separate layers (since they all have DPI information, they should all be imported at the correct size relative to each other).The following video shows my process for creating a character map. You will find your own happy medium between time spent and level of precision. Making cleaner lines around the character will enhance the vectorization process and make the font clearer and faster to render, but it is really not necessary for the work we are doing to make estimates. The process of creating good black and white images for each character can be done to the level of precision desired. With the exception of Microsoft Volt, all software will run on all platforms (Windows, Mac, Linux). With the exception of Photoshop, all software mentioned here is free. (optional) creating a kerning table (using Font Forge or Microsoft Volt).Loading the file created in step 1 into a font editor (Birdfont is particularly easy to use) and vectorizing each character in its appropriate unicode codepoint.Creating an inventory of characters from images in your image processor (either Gimp or Photoshop), binarizing them, and saving them together in one graphics file (png is good for this).There are 2–3 steps involved depending on the level of detail one wishes to achieve: Creating FontsĬreating fonts directly from images is rather trivial, though often time consuming. If you want to try your hand at creating your own fonts, the following should serve to get you started. Old South Arabian font in the Qatabanian style.Hebrew script with Babylonian pointing (sorry the filename Babylonian_Pointing doesn’t match the font name Aramaic Babylonian).Feel free to try out the fonts in my repertoire here (please consider them cc-by-sa): I have begun using these custom fonts to visualize possible textual reconstructions. So I prepared a workable font for him, and have been making my own fonts ever since, whenever there was a particular script I wanted to present in my work. He was writing a grammar of the targumic Aramaic of Onkelos/Jonathan and wanted to use supralinear Babylonian vocalization in his text. My experience creating fonts began with a project with Doug Gropp around ten years ago. In the world of ancient Near Eastern studies, it can often be difficult to find fonts that properly represent the artefacts we are working with.
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